Saturday, February 25, 2012

AGNI: MY 3DS MAX 2011 WORKS AT MSC JOBCAMP (CGSKILL)

 ANAND'S 3DS MAX 2011 WORKS Character Modelling (GAMES ART)
AGNI ~ THE GOD OF FIRE!!!!!

2D Character Design

Conceptual Design Of Character ~ I have no idea how am I going to model this at the beginning



Character Model (Front View)


Character Model (LeftView)



Character Face And Facial Expressions

Character Gears (Body Shield)

Character Gears (Dragon Shield)

Character Gears (Garuda Sword)


Character Gears (Tiger Shield)



Character Gears (Foot Shield)
 

Character Pose (Action Sheet)


3D Character Design
Character Body (High Poly ~ Mesh Smooth)
This is one of the render image of character's body















Sigh! We have to model our characters in LOW POLY (as per game characters) so I had to reduce the Mesh Smooth and since my character is using a shield so the solid body with six packs is removed!
If I am required to present my complete character in Mesh Smooth I can bring the .MAX file during the interview!

AGNI CHARACTER






UVWMAP (PELT)


HIGH POLY VS LOW POLY

High Poly (Mesh Smooth)
Low Poly (Smooth Modifier) ~ I applied the UVW Map on top of these smooth layers!




Character Gears






A Video Of My Character
TURNTABLE



Please enter to full screen mode!

Character Pose
1) Character Normal Pose
 

2) Character Shield Pose (Dragon And Tiger Shield)

 

3) Character POWER~UP Pose (Complete With Fire Mode)

4) Character POWER~UP Pose (Action Mode)

 5) Character Walkcycle
 

 6) Character Facial Expression


MISC IMAGES OF MY CHARACTER
















THANK YOU FOR VIEWING!
HAVE A NICE DAY AND TAKE CARE!


ANAND a.k.a CHINGAUM