ANAND'S 3DS MAX 2011 WORKS Character Modelling (GAMES ART)
AGNI ~ THE GOD OF FIRE!!!!!
2D Character Design
Conceptual Design Of Character ~ I have no idea how am I going to model this at the beginning
Character Model (Front View)
Character Model (LeftView)
Character Face And Facial Expressions
Character Gears (Body Shield)
Character Gears (Dragon Shield)
Character Gears (Garuda Sword)
Character Gears (Tiger Shield)
Character Gears (Foot Shield)
Character Pose (Action Sheet)
Character Model (Front View)
Character Model (LeftView)
Character Face And Facial Expressions
Character Gears (Body Shield)
Character Gears (Dragon Shield)
Character Gears (Garuda Sword)
Character Gears (Tiger Shield)
Character Gears (Foot Shield)
Character Pose (Action Sheet)
3D Character Design
Sigh! We have to model our characters in LOW POLY (as per game characters) so I had to reduce the Mesh Smooth and since my character is using a shield so the solid body with six packs is removed!
Please enter to full screen mode!
Character Body (High Poly ~ Mesh Smooth)
This is one of the render image of character's body
Sigh! We have to model our characters in LOW POLY (as per game characters) so I had to reduce the Mesh Smooth and since my character is using a shield so the solid body with six packs is removed!
If I am required to present my complete character in Mesh Smooth I can bring the .MAX file during the interview!
AGNI CHARACTER
UVWMAP (PELT) |
HIGH POLY VS LOW POLY
High Poly (Mesh Smooth) |
Low Poly (Smooth Modifier) ~ I applied the UVW Map on top of these smooth layers! |
Character Gears
A Video Of My Character
TURNTABLE
TURNTABLE
Please enter to full screen mode!
Character Pose
1) Character Normal Pose
2) Character Shield Pose (Dragon And Tiger Shield)
3) Character POWER~UP Pose (Complete With Fire Mode)
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